Requirements
- Complete and receive the Swimmer I Award.
- Review and discuss safety rules to be observed when swimming or playing in the water.
- Float on your back for 30 seconds.
- Float on your stomach for 30 seconds.
- Jump in water over your head and pick up two stones.
- Swim 10 yards (10 m) freestyle.
- Swim on your back for 10 yards (10 m).
- Swim a few yards using your feet only, then using your hands only.
- Tell three things you could do to help save someone from drowning.
Answers
- Encourage the Adventurers to complete both swimmer awards so they will be ready to go on to beginner’s swimming when they join the Pathfinder Club.
- Impress on the Adventurers that safety is very important. Be sure they observe these rules:
- No running, pushing, or shoving.
- No jumping into water without knowing it is safe and free from rocks and sticks, etc.
- Do not swim during a storm.
- Do not swim unless an adult is present.
- Do not depend on a flotation device for safety.
- Work with the Adventurers individually so each may float without fear.
- Have the Adventurers practice holding their breath while floating face down, then come up for air and put their faces back into the water to continue floating.
- Place two stones without sharp edges in water just over the Adventurers’ heads. Have each child jump in and pick them up.
- Teach proper kicking and arm and hand strokes.
- Teach proper kicking and arm and hand strokes.
- Teach proper kicking and arm and hand strokes.
- Three things a child could do to help a person who is drowning include: run to a nearby adult for help; hold a long stick out for the person to hold on to; throw a rope out to the person and pull him or her to shallow water.