Computer Skills


  • Explain the purpose of each item:
    • Computer system
    • Monitor
    • Mouse
    • Keyboard
    • Central Processing Unit
    • Hard disk
    • Scanner
    • CD ROM
    • Modem
    • Printer
    • Network
    • Diskette
  • What are computers good for?
    • Documents and books
    • Databases
    • Calculations
    • Communications
    • Research
    • Fun
  • Do one of the following:
    • Type and print a thank-you note.
    • Play an educational game.
  • Do one of the following:
    • Visit an office and see how a computer helps that person with their work
    • Visit a computer sales person and have them give a demonstration of the latest technology.
  • Know the home row of the keyboard.
    • Show the proper hand position on the keyboard.
    • Explain why proper hand position is important.
    • Type on an elementary typing program such as Sticky Bear or Mavis Beacon.


  • Find a current computer book or dictionary with the definitions. Use correct terminology, but find illustrations to help children understand the concepts.
  • Helps for number 2.
    • Documents and books—Word processors are primarily designed to create letters, reports, and documents. Desktop publishing programs help combine graphics with text.
    • Databases—Programs that allow you to manipulate, store, record, and retrieve information from a collection of related files: like addresses, memberships, or store inventories.
    • Calculations—Spreadsheets are made for math calculations for accounting or record- keeping purposes.
    • Communications—Cover the Internet, E-mail, and the worldwide web. Talk about the need to use discipline to bypass the bad information and how to use the good information.
    • Research—Current resource materials for research are available in minutes through the Internet services. You can also use material from CD-ROMs or other resource software. Computerized searches are fast, and sometimes give you more ideas. One such CD is the E. G. White Library or an encyclopedia CD.
    • Games—There will always be games. Computer games can be good if they challenge your mind and mental skills as well as your dexterity. Put it to the test of Philippians 4:8. All of our computer work should meet that standard.


  • Computers Don’t Byte. Linda Piriera, Teacher Created Materials, Inc., P.O. Box 1040, Huntington Beach, California 92647. © 1996. ISBN 1-55734-813-8. This book has good simple definitions and examples to make learning the computer easier.
  • Computer Activity Book “Computers” IBM compatible. Robert A. Sadler, Ph.D. Mark Twain/Carson- Dellosa Publishing Company, Inc., ©1996. Printing No. CD-1846. Technically for grades 5-8. But can be supplemental material for this award.
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